/*
 * Copyright (c) 2013 Johan Fylling
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights 
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
 * copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 
 * THE SOFTWARE.
 */

part of engine;


class EngineStorageManager extends StorageManager {
  EngineStorageManager (WorldState worldState, CollisionManager collisionManager) {
    setHandler("world_state", new WorldStateStorageHandler(worldState, collisionManager.broadphaseDetector));
    setHandler("particle_world_state", new ParticleWorldStateStorageHandler(worldState, collisionManager.broadphaseDetector));
    setHandler("world_object", new WorldObjectStorageHandler());
    setHandler("actor", new ActorStorageHandler());
    setHandler("percept", new PerceptStorageHandler());
    setHandler("dynamic_body", new DynamicBodyStorageHandler());
    setHandler("particle_system", new ParticleSystemStorageHandler());
    setHandler("collidable_circle", new CollidableCircleStorageHandler());
    setHandler("collidable_rectangle", new CollidableRectangleStorageHandler());
  }
}

